#BIRTHDAY HATS

Freeslot
S_BIRTHDAYHAT01
SPR_GKS_BDAYHAT
MT_BIRTHDAYHAT01

State S_BIRTHDAYHAT01
SpriteName = SPR_GKS_BDAYHAT
SpriteFrame = A
Duration = 1
Next = S_BIRTHDAYHAT01

Object MT_BIRTHDAYHAT01
MapThingNum = 2598
SpawnState = S_BIRTHDAYHAT01
Radius = 20*FRACUNIT
Height = 30*FRACUNIT

Freeslot
S_BIRTHDAYHAT02
MT_BIRTHDAYHAT02

State S_BIRTHDAYHAT02
SpriteName = SPR_GKS_BDAYHAT
SpriteFrame = B
Duration = 1
Next = S_BIRTHDAYHAT02

Object MT_BIRTHDAYHAT02
MapThingNum = 2599
SpawnState = S_BIRTHDAYHAT02
Radius = 20*FRACUNIT
Height = 30*FRACUNIT

Freeslot
S_BIRTHDAYHAT03
MT_BIRTHDAYHAT03

State S_BIRTHDAYHAT03
SpriteName = SPR_GKS_BDAYHAT
SpriteFrame = C
Duration = 1
Next = S_BIRTHDAYHAT03

Object MT_BIRTHDAYHAT03
MapThingNum = 2600
SpawnState = S_BIRTHDAYHAT03
Radius = 20*FRACUNIT
Height = 30*FRACUNIT

Freeslot
S_BIRTHDAYHAT04
MT_BIRTHDAYHAT04

State S_BIRTHDAYHAT04
SpriteName = SPR_GKS_BDAYHAT
SpriteFrame = D
Duration = 1
Next = S_BIRTHDAYHAT04

Object MT_BIRTHDAYHAT04
MapThingNum = 2601
SpawnState = S_BIRTHDAYHAT04
Radius = 20*FRACUNIT
Height = 30*FRACUNIT

Freeslot
S_BIRTHDAYHAT05
MT_BIRTHDAYHAT05

State S_BIRTHDAYHAT05
SpriteName = SPR_GKS_BDAYHAT
SpriteFrame = E
Duration = 1
Next = S_BIRTHDAYHAT05

Object MT_BIRTHDAYHAT05
MapThingNum = 2602
SpawnState = S_BIRTHDAYHAT05
Radius = 20*FRACUNIT
Height = 30*FRACUNIT

Freeslot
S_BIRTHDAYHAT06
MT_BIRTHDAYHAT06

State S_BIRTHDAYHAT06
SpriteName = SPR_GKS_BDAYHAT
SpriteFrame = F
Duration = 1
Next = S_BIRTHDAYHAT06

Object MT_BIRTHDAYHAT06
MapThingNum = 2603
SpawnState = S_BIRTHDAYHAT06
Radius = 20*FRACUNIT
Height = 30*FRACUNIT

#Sounds

Freeslot
sfx_comp2
sfx_scream
sfx_stare
sfx_vntwlk
sfx_whits2
sfx_maskdw
sfx_maskup
sfx_breath

#Balloons

Freeslot
S_BALLOONS01
MT_BALLOONS01
SPR_GKS_BALOONS

State S_BALLOONS01
SpriteName = GKS_BALOONS
SpriteFrame = A
Duration = 1
Next = S_BALLOONS01

Object MT_BALLOONS01
SpawnState = S_BALLOONS01
MapThingNum = 2607
Radius = 10*FRACUNIT
Height = 50*FRACUNIT

Freeslot
S_BALLOONS02
MT_BALLOONS02

State S_BALLOONS02
SpriteName = GKS_BALOONS
SpriteFrame = B
Duration = 1
Next = S_BALLOONS02

Object MT_BALLOONS02
SpawnState = S_BALLOONS02
MapThingNum = 2608
Radius = 10*FRACUNIT
Height = 50*FRACUNIT

Freeslot
S_BALLOONS03
MT_BALLOONS03

State S_BALLOONS03
SpriteName = GKS_BALOONS
SpriteFrame = C
Duration = 1
Next = S_BALLOONS03

Object MT_BALLOONS03
SpawnState = S_BALLOONS03
MapThingNum = 2609
Radius = 10*FRACUNIT
Height = 50*FRACUNIT